//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CSTEXTWINDOW_H #define CSTEXTWINDOW_H #ifdef _WIN32 #pragma once #endif #include #include "vguitextwindow.h" //----------------------------------------------------------------------------- // Purpose: displays the MOTD //----------------------------------------------------------------------------- class CHL2MPTextWindow : public CTextWindow { private: DECLARE_CLASS_SIMPLE(CHL2MPTextWindow, CTextWindow); public: CHL2MPTextWindow(IViewPort *pViewPort); virtual ~CHL2MPTextWindow(); virtual void Update(); virtual void SetVisible(bool state); virtual void ShowPanel(bool bShow); virtual void OnKeyCodePressed(vgui::KeyCode code); protected: ButtonCode_t m_iScoreBoardKey; // Background panel ------------------------------------------------------- public: virtual void PaintBackground(); virtual void PerformLayout(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); bool m_backgroundLayoutFinished; // End background panel --------------------------------------------------- }; class CHL2MPSpectatorGUI : public CSpectatorGUI { private: DECLARE_CLASS_SIMPLE(CHL2MPSpectatorGUI, CSpectatorGUI); public: CHL2MPSpectatorGUI(IViewPort *pViewPort); virtual void Update(void); virtual bool NeedsUpdate(void); protected: int m_nLastSpecMode; CBaseEntity *m_nLastSpecTarget; }; #endif // CSTEXTWINDOW_H