//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef HUD_BASETIMER_H #define HUD_BASETIMER_H #ifdef _WIN32 #pragma once #endif #include "hud_numericdisplay.h" //----------------------------------------------------------------------------- // Purpose: Base class for all the hud elements that are just a numeric display // with some options for text and icons //----------------------------------------------------------------------------- class CHudBaseTimer : public CHudNumericDisplay { DECLARE_CLASS_SIMPLE(CHudBaseTimer, CHudNumericDisplay); public: CHudBaseTimer(vgui::Panel *parent, const char *name); void SetMinutes(int minutes); void SetSeconds(int seconds); protected: // vgui overrides virtual void Paint(); void SetToPrimaryColor(); void SetToSecondaryColor(); private: void PaintTime(vgui::HFont font, int xpos, int ypos, int mins, int secs); int m_iMinutes; int m_iSeconds; wchar_t m_LabelText[32]; CPanelAnimationVar(float, m_flBlur, "Blur", "0"); CPanelAnimationVar(float, m_flAlphaOverride, "Alpha", "255"); CPanelAnimationVar(Color, m_TextColor, "TextColor", "FgColor"); CPanelAnimationVar(Color, m_FlashColor, "SecondaryColor", "FgColor"); CPanelAnimationVar(vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers"); CPanelAnimationVar(vgui::HFont, m_hNumberGlowFont, "NumberGlowFont", "HudNumbersGlow"); CPanelAnimationVar(vgui::HFont, m_hSmallNumberFont, "SmallNumberFont", "HudNumbersSmall"); CPanelAnimationVar(vgui::HFont, m_hTextFont, "TextFont", "Default"); CPanelAnimationVarAliasType(float, text_xpos, "text_xpos", "8", "proportional_float"); CPanelAnimationVarAliasType(float, text_ypos, "text_ypos", "20", "proportional_float"); CPanelAnimationVarAliasType(float, digit_xpos, "digit_xpos", "50", "proportional_float"); CPanelAnimationVarAliasType(float, digit_ypos, "digit_ypos", "2", "proportional_float"); CPanelAnimationVarAliasType(float, digit2_xpos, "digit2_xpos", "98", "proportional_float"); CPanelAnimationVarAliasType(float, digit2_ypos, "digit2_ypos", "16", "proportional_float"); }; #endif // HUD_BASETIMER_H