//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined(IVMODEMANAGER_H) #define IVMODEMANAGER_H #ifdef _WIN32 #pragma once #endif abstract_class IVModeManager { public: virtual void Init(void) = 0; // HL2 will ignore, TF2 will change modes. virtual void SwitchMode(bool commander, bool force) = 0; virtual void LevelInit(const char *newmap) = 0; virtual void LevelShutdown(void) = 0; }; extern IVModeManager *modemanager; #endif // IVMODEMANAGER_H