//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PLAYERANDOBJECTENUMERATOR_H #define PLAYERANDOBJECTENUMERATOR_H #ifdef _WIN32 #pragma once #endif #include "ehandle.h" #include "ispatialpartition.h" #include "utlvector.h" class C_BaseEntity; class C_BasePlayer; // Enumator class for finding other players and objects close to the // local player class CPlayerAndObjectEnumerator : public IPartitionEnumerator { DECLARE_CLASS_NOBASE(CPlayerAndObjectEnumerator); public: // Forced constructor CPlayerAndObjectEnumerator(float radius); // Actual work code virtual IterationRetval_t EnumElement(IHandleEntity *pHandleEntity); int GetObjectCount(); C_BaseEntity *GetObject(int index); public: // Data members float m_flRadiusSquared; CUtlVector > m_Objects; C_BasePlayer *m_pLocal; }; #endif // PLAYERANDOBJECTENUMERATOR_H