//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef VGUI_HELPERS_H #define VGUI_HELPERS_H #ifdef _WIN32 #pragma once #endif #include #include inline int PanelTop(vgui::Panel *pPanel) { int x, y, w, h; pPanel->GetBounds(x, y, w, h); return y; } inline int PanelLeft(vgui::Panel *pPanel) { int x, y, w, h; pPanel->GetBounds(x, y, w, h); return x; } inline int PanelRight(vgui::Panel *pPanel) { int x, y, w, h; pPanel->GetBounds(x, y, w, h); return x + w; } inline int PanelBottom(vgui::Panel *pPanel) { int x, y, w, h; pPanel->GetBounds(x, y, w, h); return y + h; } inline int PanelWidth(vgui::Panel *pPanel) { int x, y, w, h; pPanel->GetBounds(x, y, w, h); return w; } inline int PanelHeight(vgui::Panel *pPanel) { int x, y, w, h; pPanel->GetBounds(x, y, w, h); return h; } // Places child at the requested position inside pParent. iAlignment is from // Label::Alignment. void AlignPanel(vgui::Panel *pChild, vgui::Panel *pParent, int alignment); #endif // VGUI_HELPERS_H