//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef VIEWPOSTPROCESS_H #define VIEWPOSTPROCESS_H #if defined(_WIN32) #pragma once #endif void DoEnginePostProcessing(int x, int y, int w, int h, bool bFlashlightIsOn, bool bPostVGui = false); void DoImageSpaceMotionBlur(const CViewSetup &view, int x, int y, int w, int h); void DumpTGAofRenderTarget(const int width, const int height, const char *pFilename); #endif // VIEWPOSTPROCESS_H