//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef CLIENT_H #define CLIENT_H #ifdef _WIN32 #pragma once #endif class CCommand; class CUserCmd; class CBasePlayer; void ClientActive(edict_t *pEdict, bool bLoadGame); void ClientPutInServer(edict_t *pEdict, const char *playername); void ClientCommand(CBasePlayer *pSender, const CCommand &args); void ClientPrecache(void); // Game specific precaches void ClientGamePrecache(void); const char *GetGameDescription(void); void Host_Say(edict_t *pEdict, bool teamonly); #endif // CLIENT_H