//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DAMAGEMODIFIER_H #define DAMAGEMODIFIER_H #ifdef _WIN32 #pragma once #endif class CBaseEntity; #include "ehandle.h" //----------------------------------------------------------------------------- // Purpose: Class handling generic damage modification to & from a player //----------------------------------------------------------------------------- class CDamageModifier { public: CDamageModifier(); void AddModifierToEntity(CBaseEntity *pChar); void RemoveModifier(); void SetModifier(float flDamageScale); float GetModifier() const; void SetDoneToMe(bool bDoneToMe); bool IsDamageDoneToMe() const; CBaseEntity *GetCharacter() const; private: float m_flModifier; CHandle m_hEnt; bool m_bDoneToMe; // True = modifies damage done to the entity, false = // damage done by the entity }; #endif // DAMAGEMODIFIER_H