//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef ENTITYAPI_H #define ENTITYAPI_H class SendTable; extern void LoadMapEntities(const char *pMapEntities); extern void DispatchObjectCollisionBox(edict_t *pent); extern float DispatchObjectPhysicsVelocity(edict_t *pent, float moveTime); extern ServerClass *DispatchGetObjectServerClass(edict_t *pent); extern ServerClass *GetAllServerClasses(); extern void SaveWriteFields(CSaveRestoreData *pSaveData, const char *pname, void *pBaseData, datamap_t *pMap, typedescription_t *pFields, int fieldCount); extern void SaveReadFields(CSaveRestoreData *pSaveData, const char *pname, void *pBaseData, datamap_t *pMap, typedescription_t *pFields, int fieldCount); extern void SaveGlobalState(CSaveRestoreData *pSaveData); extern void RestoreGlobalState(CSaveRestoreData *pSaveData); extern void ResetGlobalState(void); extern CSaveRestoreData *SaveInit(int size); extern int CreateEntityTransitionList(CSaveRestoreData *pSaveData, int levelMask); extern void ClearEntities(void); extern void FreeContainingEntity(edict_t *ed); class ISaveRestoreBlockHandler; ISaveRestoreBlockHandler *GetEntitySaveRestoreBlockHandler(); #endif // ENTITYAPI_H