//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef EP1_GAMESTATS_H #define EP1_GAMESTATS_H #ifdef _WIN32 #pragma once #endif #include "gamestats.h" class CEP1GameStats : public CBaseGameStats { typedef CBaseGameStats BaseClass; public: CEP1GameStats(void); virtual CBaseGameStats *OnInit(CBaseGameStats *pCurrentGameStats, char const *gamedir); virtual bool StatTrackingEnabledForMod(void) { return true; } virtual bool UserPlayedAllTheMaps(void); virtual const char *GetStatSaveFileName(void); virtual const char *GetStatUploadRegistryKeyName(void); }; #endif // EP1_GAMESTATS_H