//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A global class that holds a prioritized queue of entity I/O events. // Events can be posted with a nonzero delay, which determines //how long they are held before being dispatched to their recipients. // // The queue is serviced once per server frame. // //=============================================================================// #ifndef EVENTQUEUE_H #define EVENTQUEUE_H #ifdef _WIN32 #pragma once #endif #include "mempool.h" struct EventQueuePrioritizedEvent_t { float m_flFireTime; string_t m_iTarget; string_t m_iTargetInput; EHANDLE m_pActivator; EHANDLE m_pCaller; int m_iOutputID; EHANDLE m_pEntTarget; // a pointer to the entity to target; overrides m_iTarget variant_t m_VariantValue; // variable-type parameter EventQueuePrioritizedEvent_t *m_pNext; EventQueuePrioritizedEvent_t *m_pPrev; DECLARE_SIMPLE_DATADESC(); DECLARE_FIXEDSIZE_ALLOCATOR(PrioritizedEvent_t); }; class CEventQueue { public: // pushes an event into the queue, targeting a string name (m_iName), or // directly by a pointer void AddEvent(const char *target, const char *action, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0); void AddEvent(CBaseEntity *target, const char *action, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0); void AddEvent(CBaseEntity *target, const char *action, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID = 0); void CancelEvents(CBaseEntity *pCaller); void CancelEventOn(CBaseEntity *pTarget, const char *sInputName); bool HasEventPending(CBaseEntity *pTarget, const char *sInputName); // services the queue, firing off any events who's time hath come void ServiceEvents(void); // debugging void ValidateQueue(void); // serialization int Save(ISave &save); int Restore(IRestore &restore); CEventQueue(); ~CEventQueue(); void Init(void); void Clear(void); // resets the list void Dump(void); private: void AddEvent(EventQueuePrioritizedEvent_t *event); void RemoveEvent(EventQueuePrioritizedEvent_t *pe); DECLARE_SIMPLE_DATADESC(); EventQueuePrioritizedEvent_t m_Events; int m_iListCount; }; extern CEventQueue g_EventQueue; #endif // EVENTQUEUE_H