//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef GAMEWEAPONMANAGER_H #define GAMEWEAPONMANAGER_H #if defined(_WIN32) #pragma once #endif void CreateWeaponManager(const char *pWeaponName, int iMaxPieces); class CBaseCombatWeapon; void WeaponManager_AmmoMod(CBaseCombatWeapon *pWeapon); void WeaponManager_AddManaged(CBaseEntity *pWeapon); void WeaponManager_RemoveManaged(CBaseEntity *pWeapon); #endif // GAMEWEAPONMANAGER_H