//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef ANTLION_DUST_H #define ANTLION_DUST_H #include "te_particlesystem.h" class CTEAntlionDust : public CTEParticleSystem { public: DECLARE_CLASS(CTEAntlionDust, CTEParticleSystem); DECLARE_SERVERCLASS(); CTEAntlionDust(const char *name); virtual ~CTEAntlionDust(void); virtual void Test(const Vector ¤t_origin, const QAngle ¤t_angles){}; CNetworkVector(m_vecOrigin); CNetworkVar(QAngle, m_vecAngles); CNetworkVar(bool, m_bBlockedSpawner); }; void UTIL_CreateAntlionDust(const Vector &origin, const QAngle &angles, bool bBlockedSpawner = false); #endif // ANTLION_DUST_H