//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ENERGYWAVE_H #define ENERGYWAVE_H #ifdef _WIN32 #pragma once #endif #include "basecombatweapon.h" #include "energy_wave.h" //----------------------------------------------------------------------------- // Purpose: Shield //----------------------------------------------------------------------------- class CEnergyWave : public CBaseEntity { DECLARE_DATADESC(); public: DECLARE_CLASS(CEnergyWave, CBaseEntity); DECLARE_SERVERCLASS(); public: void Spawn(void); void Precache(void); public: static CEnergyWave* Create(CBaseEntity* pentOwner); }; #endif // ENERGYWAVE_H