//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef EXTINGUISHERJET_H #define EXTINGUISHERJET_H #ifdef _WIN32 #pragma once #endif #include "baseparticleentity.h" class CExtinguisherJet : public CBaseEntity { public: DECLARE_CLASS(CExtinguisherJet, CBaseEntity); CExtinguisherJet(void); virtual void Spawn(void); virtual void Precache(); void TurnOn(void); void TurnOff(void); void InputEnable(inputdata_t &inputdata); void InputDisable(inputdata_t &inputdata); void InputToggle(inputdata_t &inputdata); virtual void Think(void); void ExtinguishThink(void); DECLARE_DATADESC(); DECLARE_SERVERCLASS(); // Stuff from the datatable. public: CNetworkVar(bool, m_bEmit); // Emit particles? CNetworkVar(int, m_nLength); // Length of jet CNetworkVar( int, m_nSize); // Size of jet (as in width and noise of particle movement) int m_nRadius; // Radius area to extinguish where jet hits float m_flStrength; // Strength of the extinguisher bool m_bEnabled; // Used for viewmodel CNetworkVar(bool, m_bUseMuzzlePoint); bool m_bAutoExtinguish; // Whether extinguisher should put out fires in its // think, or let owner do it }; #endif // EXTINGUISHERJET_H