//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef GRENADE_FRAG_H #define GRENADE_FRAG_H #pragma once class CBaseGrenade; struct edict_t; CBaseGrenade *Fraggrenade_Create(const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer, bool combineSpawned); bool Fraggrenade_WasPunted(const CBaseEntity *pEntity); bool Fraggrenade_WasCreatedByCombine(const CBaseEntity *pEntity); #endif // GRENADE_FRAG_H