//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef WEAPON_CROWBAR_H #define WEAPON_CROWBAR_H #include "basebludgeonweapon.h" #if defined(_WIN32) #pragma once #endif #ifdef HL2MP #error weapon_crowbar.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is. #endif #define CROWBAR_RANGE 75.0f #define CROWBAR_REFIRE 0.4f //----------------------------------------------------------------------------- // CWeaponCrowbar //----------------------------------------------------------------------------- class CWeaponCrowbar : public CBaseHLBludgeonWeapon { public: DECLARE_CLASS(CWeaponCrowbar, CBaseHLBludgeonWeapon); DECLARE_SERVERCLASS(); DECLARE_ACTTABLE(); CWeaponCrowbar(); float GetRange(void) { return CROWBAR_RANGE; } float GetFireRate(void) { return CROWBAR_REFIRE; } void AddViewKick(void); float GetDamageForActivity(Activity hitActivity); virtual int WeaponMeleeAttack1Condition(float flDot, float flDist); void SecondaryAttack(void) { return; } // Animation event virtual void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator); private: // Animation event handlers void HandleAnimEventMeleeHit(animevent_t *pEvent, CBaseCombatCharacter *pOperator); }; #endif // WEAPON_CROWBAR_H