//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef LIGHTS_H #define LIGHTS_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CLight : public CPointEntity { public: DECLARE_CLASS(CLight, CPointEntity); bool KeyValue(const char *szKeyName, const char *szValue); void Spawn(void); void FadeThink(void); void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void TurnOn(void); void TurnOff(void); void Toggle(void); // Input handlers void InputSetPattern(inputdata_t &inputdata); void InputFadeToPattern(inputdata_t &inputdata); void InputToggle(inputdata_t &inputdata); void InputTurnOn(inputdata_t &inputdata); void InputTurnOff(inputdata_t &inputdata); DECLARE_DATADESC(); private: int m_iStyle; int m_iDefaultStyle; string_t m_iszPattern; char m_iCurrentFade; char m_iTargetFade; }; #endif // LIGHTS_H