//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef PARTICLE_FIRE_H #define PARTICLE_FIRE_H #include "baseparticleentity.h" class CParticleFire : public CBaseParticleEntity { DECLARE_DATADESC(); public: CParticleFire(); DECLARE_CLASS(CParticleFire, CBaseParticleEntity); DECLARE_SERVERCLASS(); // The client shoots a ray out and starts creating fire where it hits. CNetworkVector(m_vOrigin); CNetworkVector(m_vDirection); }; #endif