//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef PHYS_CONTROLLER_H #define PHYS_CONTROLLER_H #ifdef _WIN32 #pragma once #endif CBaseEntity *CreateKeepUpright(const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive); AngularImpulse ComputeRotSpeedToAlignAxes(const Vector &testAxis, const Vector &alignAxis, const AngularImpulse ¤tSpeed, float damping, float scale, float maxSpeed); #endif // PHYS_CONTROLLER_H