//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef DEBUGOVERLAY_SHARED_H #define DEBUGOVERLAY_SHARED_H #ifdef _WIN32 #pragma once #endif #include "engine/ivdebugoverlay.h" #include "mathlib/vector.h" //============================================================================= // NDebugOverlay //============================================================================= namespace NDebugOverlay { void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r, int g, int b, int a, float flDuration); void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs, const Vector &forward, int r, int g, int b, int a, float flDuration); void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration); void SweptBox(const Vector &start, const Vector &end, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration); void EntityBounds(const CBaseEntity *pEntity, int r, int g, int b, int a, float flDuration); void Line(const Vector &origin, const Vector &target, int r, int g, int b, bool noDepthTest, float flDuration); void Triangle(const Vector &p1, const Vector &p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float duration); void EntityText(int entityID, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255); void EntityTextAtPosition(const Vector &origin, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255); void Grid(const Vector &vPosition); void Text(const Vector &origin, const char *text, bool bViewCheck, float flDuration); void ScreenText(float fXpos, float fYpos, const char *text, int r, int g, int b, int a, float flDuration); void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs, int r, int g, int b, bool noDepthTest, float flDuration); void Cross3D(const Vector &position, float size, int r, int g, int b, bool noDepthTest, float flDuration); void Cross3DOriented(const Vector &position, const QAngle &angles, float size, int r, int g, int b, bool noDepthTest, float flDuration); void Cross3DOriented(const matrix3x4_t &m, float size, int c, bool noDepthTest, float flDuration); void DrawOverlayLines(void); void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos, float tickDist, int tickTextDist, int r, int g, int b, bool noDepthTest, float flDuration); void DrawGroundCrossHairOverlay(); void HorzArrow(const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); void YawArrow(const Vector &startPos, float yaw, float length, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); void VertArrow(const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration); void Axis(const Vector &position, const QAngle &angles, float size, bool noDepthTest, float flDuration); void Sphere(const Vector ¢er, float radius, int r, int g, int b, bool noDepthTest, float flDuration); void Circle(const Vector &position, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration); void Circle(const Vector &position, const QAngle &angles, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration); void Circle(const Vector &position, const Vector &xAxis, const Vector &yAxis, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration); void Sphere(const Vector &position, const QAngle &angles, float radius, int r, int g, int b, int a, bool bNoDepthTest, float flDuration); }; // namespace NDebugOverlay #endif // DEBUGOVERLAY_SHARED_H