//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ISCENETOKENPROCESSOR_H #define ISCENETOKENPROCESSOR_H #ifdef _WIN32 #pragma once #endif abstract_class ISceneTokenProcessor { public: virtual const char *CurrentToken(void) = 0; virtual bool GetToken(bool crossline) = 0; virtual bool TokenAvailable(void) = 0; virtual void Error(PRINTF_FORMAT_STRING const char *fmt, ...) = 0; }; #endif // ISCENETOKENPROCESSOR_H