//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef MAPENTITIES_SHARED_H #define MAPENTITIES_SHARED_H #ifdef _WIN32 #pragma once #endif #define MAPKEY_MAXLENGTH 2048 //----------------------------------------------------------------------------- // Purpose: encapsulates the data string in the map file // that is used to initialise entities. The data // string contains a set of key/value pairs. //----------------------------------------------------------------------------- class CEntityMapData { private: char *m_pEntData; int m_nEntDataSize; char *m_pCurrentKey; public: explicit CEntityMapData(char *entBlock, int nEntBlockSize = -1) : m_pEntData(entBlock), m_nEntDataSize(nEntBlockSize), m_pCurrentKey(entBlock) {} // find the keyName in the entdata and puts it's value into Value. returns // false if key is not found bool ExtractValue(const char *keyName, char *Value); // find the nth keyName in the endata and change its value to specified one // where n == nKeyInstance bool SetValue(const char *keyName, char *NewValue, int nKeyInstance = 0); bool GetFirstKey(char *keyName, char *Value); bool GetNextKey(char *keyName, char *Value); const char *CurrentBufferPosition(void); }; const char *MapEntity_ParseToken(const char *data, char *newToken); const char *MapEntity_SkipToNextEntity(const char *pMapData, char *pWorkBuffer); bool MapEntity_ExtractValue(const char *pEntData, const char *keyName, char Value[MAPKEY_MAXLENGTH]); #endif // MAPENTITIES_SHARED_H