//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SOLIDSETDEFAULTS_H #define SOLIDSETDEFAULTS_H #ifdef _WIN32 #pragma once #endif // solid_t parsing class CSolidSetDefaults : public IVPhysicsKeyHandler { public: virtual void ParseKeyValue(void *pData, const char *pKey, const char *pValue); virtual void SetDefaults(void *pData); unsigned int GetContentsMask() { return m_contentsMask; } private: unsigned int m_contentsMask; }; extern CSolidSetDefaults g_SolidSetup; #endif // SOLIDSETDEFAULTS_H