//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef WEAPON_PROFICIENCY_H #define WEAPON_PROFICIENCY_H #if defined(_WIN32) #pragma once #endif struct WeaponProficiencyInfo_t { float spreadscale; float bias; }; enum WeaponProficiency_t { WEAPON_PROFICIENCY_POOR = 0, WEAPON_PROFICIENCY_AVERAGE, WEAPON_PROFICIENCY_GOOD, WEAPON_PROFICIENCY_VERY_GOOD, WEAPON_PROFICIENCY_PERFECT, }; const char *GetWeaponProficiencyName(WeaponProficiency_t proficiency); #endif // WEAPON_PROFICIENCY_H