//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef SKIN_DX9_HELPER_H #define SKIN_DX9_HELPER_H #include #include "vertexlitgeneric_dx9_helper.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CBaseVSShader; class IMaterialVar; class IShaderDynamicAPI; class IShaderShadow; void InitParamsSkin_DX9(CBaseVSShader *pShader, IMaterialVar **params, const char *pMaterialName, VertexLitGeneric_DX9_Vars_t &info); void InitSkin_DX9(CBaseVSShader *pShader, IMaterialVar **params, VertexLitGeneric_DX9_Vars_t &info); void DrawSkin_DX9(CBaseVSShader *pShader, IMaterialVar **params, IShaderDynamicAPI *pShaderAPI, IShaderShadow *pShaderShadow, VertexLitGeneric_DX9_Vars_t &info, VertexCompressionType_t vertexCompression, CBasePerMaterialContextData **pContextDataPtr); #endif // SKIN_DX9_HELPER_H