//========= Copyright Valve Corporation, All rights reserved. ============// #ifndef VOLUME_CLOUDS_HELPER_H #define VOLUME_CLOUDS_HELPER_H #ifdef _WIN32 #pragma once #endif #include //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CBaseVSShader; class IMaterialVar; class IShaderDynamicAPI; class IShaderShadow; //----------------------------------------------------------------------------- // Init params/ init/ draw methods //----------------------------------------------------------------------------- struct VolumeCloudsVars_t { VolumeCloudsVars_t() { memset(this, 0xFF, sizeof(VolumeCloudsVars_t)); } int m_nRefractAmount; int m_nTexture1; int m_nTexture2; int m_nTexture3; int m_nTime; }; // Default values (Arrays should only be vec[4]) static const float kDefaultRefractAmount = 0.1f; void InitParamsVolumeClouds(CBaseVSShader *pShader, IMaterialVar **params, const char *pMaterialName, VolumeCloudsVars_t &info); void InitVolumeClouds(CBaseVSShader *pShader, IMaterialVar **params, VolumeCloudsVars_t &info); void DrawVolumeClouds(CBaseVSShader *pShader, IMaterialVar **params, IShaderDynamicAPI *pShaderAPI, IShaderShadow *pShaderShadow, VolumeCloudsVars_t &info, VertexCompressionType_t vertexCompression); #endif // VolumeClouds_HELPER_H