//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef ANALOGCODE_H #define ANALOGCODE_H #ifdef _WIN32 #pragma once #endif #include "InputEnums.h" //----------------------------------------------------------------------------- // Macro to get at joystick codes //----------------------------------------------------------------------------- #define JOYSTICK_AXIS_INTERNAL(_joystick, _axis) \ (JOYSTICK_FIRST_AXIS + ((_joystick)*MAX_JOYSTICK_AXES) + (_axis)) #define JOYSTICK_AXIS(_joystick, _axis) \ ((AnalogCode_t)JOYSTICK_AXIS_INTERNAL(_joystick, _axis)) //----------------------------------------------------------------------------- // Enumeration for analog input devices. Includes joysticks, mousewheel, mouse //----------------------------------------------------------------------------- enum AnalogCode_t { ANALOG_CODE_INVALID = -1, MOUSE_X = 0, MOUSE_Y, MOUSE_XY, // Invoked when either x or y changes MOUSE_WHEEL, JOYSTICK_FIRST_AXIS, JOYSTICK_LAST_AXIS = JOYSTICK_AXIS_INTERNAL(MAX_JOYSTICKS - 1, MAX_JOYSTICK_AXES - 1), ANALOG_CODE_LAST, }; #endif // ANALOGCODE_H