//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef COMBINEOPERATIONS_H #define COMBINEOPERATIONS_H #pragma once // New combines can be written in the middle (and generally should be written // before Error). Keep these in sync with cCombineMaterialName in // ctexturecompositor.cpp enum ECombineOperation { ECO_Multiply = 0, ECO_Add, ECO_Lerp, ECO_Select, ECO_Legacy_Lerp_FirstPass, ECO_Legacy_Lerp_SecondPass, ECO_Error, ECO_COUNT }; #endif /* COMBINEOPERATIONS_H */