//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef GAMEFILETREEVIEW_H #define GAMEFILETREEVIEW_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlstring.h" #include "vgui_controls/ImageList.h" #include "vgui_controls/TreeView.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- namespace vgui { class IScheme; } //----------------------------------------------------------------------------- // Purpose: Handles file view for game files //----------------------------------------------------------------------------- class CGameFileTreeView : public vgui::TreeView { DECLARE_CLASS_SIMPLE(CGameFileTreeView, vgui::TreeView); public: CGameFileTreeView(vgui::Panel *parent, const char *name, const char *pRootFolderName, const char *pRootDir, const char *pExtension = NULL); // Inherited from base classes virtual void GenerateChildrenOfNode(int itemIndex); virtual void GenerateContextMenu(int itemIndex, int x, int y); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); // Purpose: Refreshes the active file list void RefreshFileList(); // Sets an item to be colored as if its a menu void SetItemColorForDirectories(int itemID); // Gets the number of root directories int GetRootDirectoryCount(); // Gets the ith root directory const char *GetRootDirectory(int nIndex); // Selects the root folder void SelectRoot(); private: // Populate the root node (necessary since tree view can't have multiple // roots) void PopulateRootNode(int itemIndex); // Populate the root node with directories void AddDirectoriesOfNode(int itemIndex, const char *pFilePath); // Populate the root node with directories bool DoesDirectoryHaveSubdirectories(const char *pFilePath); // Populate the root node with files void AddFilesOfNode(int itemIndex, const char *pFilePath, const char *pExt); CUtlString m_RootDir; CUtlString m_Ext; CUtlString m_RootFolderName; vgui::ImageList m_Images; bool m_bUseExt; // To differentiate "" from NULL in m_Ext }; #endif // GAMEFILETREEVIEW_H