//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: An arbitrary picker // //============================================================================= #ifndef PICKER_H #define PICKER_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlstring.h" #include "vgui_controls/EditablePanel.h" #include "vgui_controls/Frame.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- namespace vgui { class Panel; } //----------------------------------------------------------------------------- // List of strings to appear in the picker //----------------------------------------------------------------------------- enum PickerChoiceType_t { PICKER_CHOICE_STRING = 0, PICKER_CHOICE_PTR, }; struct PickerInfo_t { const char *m_pChoiceString; // This is what displays in the dialog union { const char *m_pChoiceValue; void *m_pChoiceValuePtr; }; }; struct PickerList_t { PickerList_t() : m_Type(PICKER_CHOICE_STRING) {} PickerList_t(int nGrowSize, int nInitSize) : m_Choices(nGrowSize, nInitSize), m_Type(PICKER_CHOICE_STRING) {} int Count() const { return m_Choices.Count(); } PickerInfo_t &operator[](int i) { return m_Choices[i]; } const PickerInfo_t &operator[](int i) const { return m_Choices[i]; } int AddToTail() { return m_Choices.AddToTail(); } void RemoveAll() { return m_Choices.RemoveAll(); } PickerChoiceType_t m_Type; CUtlVector m_Choices; }; //----------------------------------------------------------------------------- // Purpose: Base class for choosing raw assets //----------------------------------------------------------------------------- class CPicker : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE(CPicker, vgui::EditablePanel); public: CPicker(vgui::Panel *pParent, const char *pColumnHeader, const char *pTextType); ~CPicker(); // Sets the list of strings to display void SetStringList(const PickerList_t &list); // Purpose: virtual void OnKeyCodePressed(vgui::KeyCode code); // Returns the selected string PickerChoiceType_t GetSelectionType() const; const char *GetSelectedString() const; void *GetSelectedPtr() const; // Returns the index of the selected string int GetSelectedIndex(); private: void RefreshChoiceList(); MESSAGE_FUNC(OnTextChanged, "TextChanged"); vgui::TextEntry *m_pFilterList; vgui::ListPanel *m_pPickerBrowser; CUtlString m_Filter; const char *m_pPickerType; const char *m_pPickerTextType; const char *m_pPickerExt; const char *m_pPickerSubDir; PickerChoiceType_t m_Type; friend class CPickerFrame; }; //----------------------------------------------------------------------------- // Purpose: Modal dialog for picker //----------------------------------------------------------------------------- class CPickerFrame : public vgui::Frame { DECLARE_CLASS_SIMPLE(CPickerFrame, vgui::Frame); public: CPickerFrame(vgui::Panel *pParent, const char *pTitle, const char *pColumnHeader, const char *pTextType); ~CPickerFrame(); // Inherited from Frame virtual void OnCommand(const char *pCommand); // Purpose: Activate the dialog // The message "Picked" will be sent if something is picked. // You can pass in keyvalues to get added to the message also. void DoModal(const PickerList_t &list, KeyValues *pContextKeyValues = NULL); private: void CleanUpMessage(); CPicker *m_pPicker; vgui::Button *m_pOpenButton; vgui::Button *m_pCancelButton; KeyValues *m_pContextKeyValues; }; #endif // PICKER_H