//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Interface to unified messages client // // You should not need to use this interface except if your product //is using a language other than C++. Contact your Steam Tech contact for more //details. // //============================================================================= #ifndef ISTEAMUNIFIEDMESSAGES_H #define ISTEAMUNIFIEDMESSAGES_H #ifdef _WIN32 #pragma once #endif typedef uint64 ClientUnifiedMessageHandle; class ISteamUnifiedMessages { public: static const ClientUnifiedMessageHandle k_InvalidUnifiedMessageHandle = 0; // Sends a service method (in binary serialized form) using the Steam // Client. Returns a unified message handle (k_InvalidUnifiedMessageHandle // if could not send the message). virtual ClientUnifiedMessageHandle SendMethod(const char *pchServiceMethod, const void *pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext) = 0; // Gets the size of the response and the EResult. Returns false if the // response is not ready yet. virtual bool GetMethodResponseInfo(ClientUnifiedMessageHandle hHandle, uint32 *punResponseSize, EResult *peResult) = 0; // Gets a response in binary serialized form (and optionally release the // corresponding allocated memory). virtual bool GetMethodResponseData(ClientUnifiedMessageHandle hHandle, void *pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease) = 0; // Releases the message and its corresponding allocated memory. virtual bool ReleaseMethod(ClientUnifiedMessageHandle hHandle) = 0; // Sends a service notification (in binary serialized form) using the Steam // Client. Returns true if the notification was sent successfully. virtual bool SendNotification(const char *pchServiceNotification, const void *pNotificationBuffer, uint32 unNotificationBufferSize) = 0; }; #define STEAMUNIFIEDMESSAGES_INTERFACE_VERSION \ "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001" // callbacks #if defined(VALVE_CALLBACK_PACK_SMALL) #pragma pack(push, 4) #elif defined(VALVE_CALLBACK_PACK_LARGE) #pragma pack(push, 8) #else #error isteamclient.h must be included #endif struct SteamUnifiedMessagesSendMethodResult_t { enum { k_iCallback = k_iClientUnifiedMessagesCallbacks + 1 }; ClientUnifiedMessageHandle m_hHandle; // The handle returned by SendMethod(). uint64 m_unContext; // Context provided when calling SendMethod(). EResult m_eResult; // The result of the method call. uint32 m_unResponseSize; // The size of the response. }; #pragma pack(pop) #endif // ISTEAMUNIFIEDMESSAGES_H