//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Analogous to l2cache.h, this class represents information gleaned // from the 360's Performance Monitor Counters. In particular //we are interested in l2 cache misses and load-hit-stores. // //=============================================================================// #ifndef CPMCDATA_H #define CPMCDATA_H #ifdef _WIN32 #pragma once #endif #ifndef _X360 #error This file must only be compiled for XBOX360! #endif // Warning: // As written, this class only supports profiling thread 0, processor 0. class CPMCData { public: CPMCData(); ~CPMCData(){}; void Start(void); void End(void); /// This function should be called exactly once during the lifespan of the /// program; it will set up the counters to record the information we are /// interested in. This will stomp on whoever else might have set the /// performance counters elsewhere in the game. static void InitializeOnceProgramWide(void); static bool IsInitialized(); //------------------------------------------------------------------------- // GetL2CacheMisses //------------------------------------------------------------------------- uint64 GetL2CacheMisses(void) const { return m_Delta.L2CacheMiss; } uint64 GetLHS(void) const { return m_Delta.LHS; } /* #ifdef DBGFLAG_VALIDATE void Validate( CValidator &validator, tchar *pchName ); // Validate our internal structures #endif // DBGFLAG_VALIDATE */ private: /// represents saved numbers from the counters we are interested in struct PMCounters { uint64 L2CacheMiss; uint64 LHS; ///< load hit store PMCounters(int64 _l2cm, int64 _lhs) : L2CacheMiss(_l2cm), LHS(_lhs){}; PMCounters() : L2CacheMiss(0), LHS(0){}; }; PMCounters m_OnStart; ///< values when we began the timer PMCounters m_Delta; ///< computed total delta between start/stop }; #endif // CPMCDATA_H