//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: This turns on all Valve-specific #defines. Because we sometimes // call external include files from inside .cpp files, we need //to wrap those includes like this: #include "tier0/valve_off.h" #include // #include "tier0/valve_on.h" // // $NoKeywords: $ //=============================================================================// #ifdef STEAM //----------------------------------------------------------------------------- // Unicode-related #defines (see wchartypes.h) //----------------------------------------------------------------------------- #ifdef ENFORCE_WCHAR #define char DontUseChar_SeeWcharOn.h #endif //----------------------------------------------------------------------------- // Memory-related #defines //----------------------------------------------------------------------------- #define malloc(cub) HEY_DONT_USE_MALLOC_USE_PVALLOC #define realloc(pvOld, cub) HEY_DONT_USE_REALLOC_USE_PVREALLOC #define _expand(pvOld, cub) HEY_DONT_USE_EXPAND_USE_PVEXPAND #define free(pv) HEY_DONT_USE_FREE_USE_FREEPV #endif