//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $NoKeywords: $ //===========================================================================// #ifndef CONVAR_H #define CONVAR_H #if _WIN32 #pragma once #endif #include "../icvar.h" #include "../tier0/dbg.h" #include "iconvar.h" #include "utlstring.h" #include "utlvector.h" #ifdef _WIN32 #define FORCEINLINE_CVAR FORCEINLINE #elif POSIX #define FORCEINLINE_CVAR inline #else #error "implement me" #endif //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class ConVar; class CCommand; class ConCommand; class ConCommandBase; struct characterset_t; //----------------------------------------------------------------------------- // Any executable that wants to use ConVars need to implement one of // these to hook up access to console variables. //----------------------------------------------------------------------------- class IConCommandBaseAccessor { public: // Flags is a combination of FCVAR flags in cvar.h. // hOut is filled in with a handle to the variable. virtual bool RegisterConCommandBase(ConCommandBase *pVar) = 0; }; //----------------------------------------------------------------------------- // Helper method for console development //----------------------------------------------------------------------------- #if defined(_X360) && !defined(_RETAIL) void ConVar_PublishToVXConsole(); #endif //----------------------------------------------------------------------------- // Called when a ConCommand needs to execute //----------------------------------------------------------------------------- typedef void (*FnCommandCallbackVoid_t)(void); typedef void (*FnCommandCallback_t)(const CCommand &command); #define COMMAND_COMPLETION_MAXITEMS 64 #define COMMAND_COMPLETION_ITEM_LENGTH 64 //----------------------------------------------------------------------------- // Returns 0 to COMMAND_COMPLETION_MAXITEMS worth of completion strings //----------------------------------------------------------------------------- typedef int (*FnCommandCompletionCallback)( const char *partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]); //----------------------------------------------------------------------------- // Interface version //----------------------------------------------------------------------------- class ICommandCallback { public: virtual void CommandCallback(const CCommand &command) = 0; }; class ICommandCompletionCallback { public: virtual int CommandCompletionCallback(const char *pPartial, CUtlVector &commands) = 0; }; //----------------------------------------------------------------------------- // Purpose: The base console invoked command/cvar interface //----------------------------------------------------------------------------- class ConCommandBase { friend class CCvar; friend class ConVar; friend class ConCommand; friend void ConVar_Register(int nCVarFlag, IConCommandBaseAccessor *pAccessor); friend void ConVar_PublishToVXConsole(); // FIXME: Remove when ConVar changes are done friend class CDefaultCvar; public: ConCommandBase(void); ConCommandBase(const char *pName, const char *pHelpString = 0, int flags = 0); virtual ~ConCommandBase(void); virtual bool IsCommand(void) const; // Check flag virtual bool IsFlagSet(int flag) const; // Set flag virtual void AddFlags(int flags); // Return name of cvar virtual const char *GetName(void) const; // Return help text for cvar virtual const char *GetHelpText(void) const; // Deal with next pointer const ConCommandBase *GetNext(void) const; ConCommandBase *GetNext(void); virtual bool IsRegistered(void) const; // Returns the DLL identifier virtual CVarDLLIdentifier_t GetDLLIdentifier() const; protected: virtual void CreateBase(const char *pName, const char *pHelpString = 0, int flags = 0); // Used internally by OneTimeInit to initialize/shutdown virtual void Init(); void Shutdown(); // Internal copy routine ( uses new operator from correct module ) char *CopyString(const char *from); private: // Next ConVar in chain // Prior to register, it points to the next convar in the DLL. // Once registered, though, m_pNext is reset to point to the next // convar in the global list ConCommandBase *m_pNext; // Has the cvar been added to the global list? bool m_bRegistered; // Static data const char *m_pszName; const char *m_pszHelpString; // ConVar flags int m_nFlags; protected: // ConVars add themselves to this list for the executable. // Then ConVar_Register runs through all the console variables // and registers them into a global list stored in vstdlib.dll static ConCommandBase *s_pConCommandBases; // ConVars in this executable use this 'global' to access values. static IConCommandBaseAccessor *s_pAccessor; }; //----------------------------------------------------------------------------- // Command tokenizer //----------------------------------------------------------------------------- class CCommand { public: CCommand(); CCommand(int nArgC, const char **ppArgV); bool Tokenize(const char *pCommand, characterset_t *pBreakSet = NULL); void Reset(); int ArgC() const; const char **ArgV() const; const char *ArgS() const; // All args that occur after the 0th arg, in string form const char *GetCommandString() const; // The entire command in string form, including the 0th arg const char *operator[](int nIndex) const; // Gets at arguments const char *Arg(int nIndex) const; // Gets at arguments // Helper functions to parse arguments to commands. const char *FindArg(const char *pName) const; int FindArgInt(const char *pName, int nDefaultVal) const; static int MaxCommandLength(); static characterset_t *DefaultBreakSet(); private: enum { COMMAND_MAX_ARGC = 64, COMMAND_MAX_LENGTH = 512, }; int m_nArgc; int m_nArgv0Size; char m_pArgSBuffer[COMMAND_MAX_LENGTH]; char m_pArgvBuffer[COMMAND_MAX_LENGTH]; const char *m_ppArgv[COMMAND_MAX_ARGC]; }; inline int CCommand::MaxCommandLength() { return COMMAND_MAX_LENGTH - 1; } inline int CCommand::ArgC() const { return m_nArgc; } inline const char **CCommand::ArgV() const { return m_nArgc ? (const char **)m_ppArgv : NULL; } inline const char *CCommand::ArgS() const { return m_nArgv0Size ? &m_pArgSBuffer[m_nArgv0Size] : ""; } inline const char *CCommand::GetCommandString() const { return m_nArgc ? m_pArgSBuffer : ""; } inline const char *CCommand::Arg(int nIndex) const { // FIXME: Many command handlers appear to not be particularly careful // about checking for valid argc range. For now, we're going to // do the extra check and return an empty string if it's out of range if (nIndex < 0 || nIndex >= m_nArgc) return ""; return m_ppArgv[nIndex]; } inline const char *CCommand::operator[](int nIndex) const { return Arg(nIndex); } //----------------------------------------------------------------------------- // Purpose: The console invoked command //----------------------------------------------------------------------------- class ConCommand : public ConCommandBase { friend class CCvar; public: typedef ConCommandBase BaseClass; ConCommand(const char *pName, FnCommandCallbackVoid_t callback, const char *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0); ConCommand(const char *pName, FnCommandCallback_t callback, const char *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0); ConCommand(const char *pName, ICommandCallback *pCallback, const char *pHelpString = 0, int flags = 0, ICommandCompletionCallback *pCommandCompletionCallback = 0); virtual ~ConCommand(void); virtual bool IsCommand(void) const; virtual int AutoCompleteSuggest(const char *partial, CUtlVector &commands); virtual bool CanAutoComplete(void); // Invoke the function virtual void Dispatch(const CCommand &command); private: // NOTE: To maintain backward compat, we have to be very careful: // All public virtual methods must appear in the same order always // since engine code will be calling into this code, which *does not match* // in the mod code; it's using slightly different, but compatible versions // of this class. Also: Be very careful about adding new fields to this // class. Those fields will not exist in the version of this class that is // instanced in mod code. // Call this function when executing the command union { FnCommandCallbackVoid_t m_fnCommandCallbackV1; FnCommandCallback_t m_fnCommandCallback; ICommandCallback *m_pCommandCallback; }; union { FnCommandCompletionCallback m_fnCompletionCallback; ICommandCompletionCallback *m_pCommandCompletionCallback; }; bool m_bHasCompletionCallback : 1; bool m_bUsingNewCommandCallback : 1; bool m_bUsingCommandCallbackInterface : 1; }; //----------------------------------------------------------------------------- // Purpose: A console variable //----------------------------------------------------------------------------- class ConVar : public ConCommandBase, public IConVar { friend class CCvar; friend class ConVarRef; public: typedef ConCommandBase BaseClass; ConVar(const char *pName, const char *pDefaultValue, int flags = 0); ConVar(const char *pName, const char *pDefaultValue, int flags, const char *pHelpString); ConVar(const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax); ConVar(const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, FnChangeCallback_t callback); ConVar(const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax, FnChangeCallback_t callback); virtual ~ConVar(void); virtual bool IsFlagSet(int flag) const; virtual const char *GetHelpText(void) const; virtual bool IsRegistered(void) const; virtual const char *GetName(void) const; virtual void AddFlags(int flags); virtual bool IsCommand(void) const; // Install a change callback (there shouldn't already be one....) void InstallChangeCallback(FnChangeCallback_t callback); // Retrieve value FORCEINLINE_CVAR float GetFloat(void) const; FORCEINLINE_CVAR int GetInt(void) const; FORCEINLINE_CVAR bool GetBool() const { return !!GetInt(); } FORCEINLINE_CVAR char const *GetString(void) const; // Any function that allocates/frees memory needs to be virtual or else // you'll have crashes // from alloc/free across dll/exe boundaries. // These just call into the IConCommandBaseAccessor to check flags and set // the var (which ends up calling InternalSetValue). virtual void SetValue(const char *value); virtual void SetValue(float value); virtual void SetValue(int value); // Reset to default value void Revert(void); // True if it has a min/max setting bool GetMin(float &minVal) const; bool GetMax(float &maxVal) const; const char *GetDefault(void) const; void SetDefault(const char *pszDefault); private: // Called by CCvar when the value of a var is changing. virtual void InternalSetValue(const char *value); // For CVARs marked FCVAR_NEVER_AS_STRING virtual void InternalSetFloatValue(float fNewValue); virtual void InternalSetIntValue(int nValue); virtual bool ClampValue(float &value); virtual void ChangeStringValue(const char *tempVal, float flOldValue); virtual void Create(const char *pName, const char *pDefaultValue, int flags = 0, const char *pHelpString = 0, bool bMin = false, float fMin = 0.0, bool bMax = false, float fMax = false, FnChangeCallback_t callback = 0); // Used internally by OneTimeInit to initialize. virtual void Init(); int GetFlags() { return m_pParent->m_nFlags; } private: // This either points to "this" or it points to the original declaration of // a ConVar. This allows ConVars to exist in separate modules, and they all // use the first one to be declared. m_pParent->m_pParent must equal // m_pParent (ie: m_pParent must be the root, or original, ConVar). ConVar *m_pParent; // Static data const char *m_pszDefaultValue; // Value // Dynamically allocated char *m_pszString; int m_StringLength; // Values float m_fValue; int m_nValue; // Min/Max values bool m_bHasMin; float m_fMinVal; bool m_bHasMax; float m_fMaxVal; // Call this function when ConVar changes FnChangeCallback_t m_fnChangeCallback; }; //----------------------------------------------------------------------------- // Purpose: Return ConVar value as a float // Output : float //----------------------------------------------------------------------------- FORCEINLINE_CVAR float ConVar::GetFloat(void) const { return m_pParent->m_fValue; } //----------------------------------------------------------------------------- // Purpose: Return ConVar value as an int // Output : int //----------------------------------------------------------------------------- FORCEINLINE_CVAR int ConVar::GetInt(void) const { return m_pParent->m_nValue; } //----------------------------------------------------------------------------- // Purpose: Return ConVar value as a string, return "" for bogus string pointer, // etc. Output : const char * //----------------------------------------------------------------------------- FORCEINLINE_CVAR const char *ConVar::GetString(void) const { if (m_nFlags & FCVAR_NEVER_AS_STRING) return "FCVAR_NEVER_AS_STRING"; return (m_pParent->m_pszString) ? m_pParent->m_pszString : ""; } //----------------------------------------------------------------------------- // Used to read/write convars that already exist (replaces the FindVar method) //----------------------------------------------------------------------------- class ConVarRef { public: ConVarRef(const char *pName); ConVarRef(const char *pName, bool bIgnoreMissing); ConVarRef(IConVar *pConVar); void Init(const char *pName, bool bIgnoreMissing); bool IsValid() const; bool IsFlagSet(int nFlags) const; IConVar *GetLinkedConVar(); // Get/Set value float GetFloat(void) const; int GetInt(void) const; bool GetBool() const { return !!GetInt(); } const char *GetString(void) const; void SetValue(const char *pValue); void SetValue(float flValue); void SetValue(int nValue); void SetValue(bool bValue); const char *GetName() const; const char *GetDefault() const; private: // High-speed method to read convar data IConVar *m_pConVar; ConVar *m_pConVarState; }; //----------------------------------------------------------------------------- // Did we find an existing convar of that name? //----------------------------------------------------------------------------- FORCEINLINE_CVAR bool ConVarRef::IsFlagSet(int nFlags) const { return (m_pConVar->IsFlagSet(nFlags) != 0); } FORCEINLINE_CVAR IConVar *ConVarRef::GetLinkedConVar() { return m_pConVar; } FORCEINLINE_CVAR const char *ConVarRef::GetName() const { return m_pConVar->GetName(); } //----------------------------------------------------------------------------- // Purpose: Return ConVar value as a float //----------------------------------------------------------------------------- FORCEINLINE_CVAR float ConVarRef::GetFloat(void) const { return m_pConVarState->m_fValue; } //----------------------------------------------------------------------------- // Purpose: Return ConVar value as an int //----------------------------------------------------------------------------- FORCEINLINE_CVAR int ConVarRef::GetInt(void) const { return m_pConVarState->m_nValue; } //----------------------------------------------------------------------------- // Purpose: Return ConVar value as a string, return "" for bogus string pointer, // etc. //----------------------------------------------------------------------------- FORCEINLINE_CVAR const char *ConVarRef::GetString(void) const { Assert(!IsFlagSet(FCVAR_NEVER_AS_STRING)); return m_pConVarState->m_pszString; } FORCEINLINE_CVAR void ConVarRef::SetValue(const char *pValue) { m_pConVar->SetValue(pValue); } FORCEINLINE_CVAR void ConVarRef::SetValue(float flValue) { m_pConVar->SetValue(flValue); } FORCEINLINE_CVAR void ConVarRef::SetValue(int nValue) { m_pConVar->SetValue(nValue); } FORCEINLINE_CVAR void ConVarRef::SetValue(bool bValue) { m_pConVar->SetValue(bValue ? 1 : 0); } FORCEINLINE_CVAR const char *ConVarRef::GetDefault() const { return m_pConVarState->m_pszDefaultValue; } //----------------------------------------------------------------------------- // Called by the framework to register ConCommands with the ICVar //----------------------------------------------------------------------------- void ConVar_Register(int nCVarFlag = 0, IConCommandBaseAccessor *pAccessor = NULL); void ConVar_Unregister(); //----------------------------------------------------------------------------- // Utility methods //----------------------------------------------------------------------------- void ConVar_PrintFlags(const ConCommandBase *var); void ConVar_PrintDescription(const ConCommandBase *pVar); //----------------------------------------------------------------------------- // Purpose: Utility class to quickly allow ConCommands to call member methods //----------------------------------------------------------------------------- #pragma warning(disable : 4355) template class CConCommandMemberAccessor : public ConCommand, public ICommandCallback, public ICommandCompletionCallback { typedef ConCommand BaseClass; typedef void (T::*FnMemberCommandCallback_t)(const CCommand &command); typedef int (T::*FnMemberCommandCompletionCallback_t)( const char *pPartial, CUtlVector &commands); public: CConCommandMemberAccessor( T *pOwner, const char *pName, FnMemberCommandCallback_t callback, const char *pHelpString = 0, int flags = 0, FnMemberCommandCompletionCallback_t completionFunc = 0) : BaseClass(pName, this, pHelpString, flags, (completionFunc != 0) ? this : NULL) { m_pOwner = pOwner; m_Func = callback; m_CompletionFunc = completionFunc; } ~CConCommandMemberAccessor() { Shutdown(); } void SetOwner(T *pOwner) { m_pOwner = pOwner; } virtual void CommandCallback(const CCommand &command) { Assert(m_pOwner && m_Func); (m_pOwner->*m_Func)(command); } virtual int CommandCompletionCallback(const char *pPartial, CUtlVector &commands) { Assert(m_pOwner && m_CompletionFunc); return (m_pOwner->*m_CompletionFunc)(pPartial, commands); } private: T *m_pOwner; FnMemberCommandCallback_t m_Func; FnMemberCommandCompletionCallback_t m_CompletionFunc; }; #pragma warning(default : 4355) //----------------------------------------------------------------------------- // Purpose: Utility macros to quicky generate a simple console command //----------------------------------------------------------------------------- #define CON_COMMAND(name, description) \ static void name(const CCommand &args); \ static ConCommand name##_command(#name, name, description); \ static void name(const CCommand &args) #define CON_COMMAND_F(name, description, flags) \ static void name(const CCommand &args); \ static ConCommand name##_command(#name, name, description, flags); \ static void name(const CCommand &args) #define CON_COMMAND_F_COMPLETION(name, description, flags, completion) \ static void name(const CCommand &args); \ static ConCommand name##_command(#name, name, description, flags, \ completion); \ static void name(const CCommand &args) #define CON_COMMAND_EXTERN(name, _funcname, description) \ void _funcname(const CCommand &args); \ static ConCommand name##_command(#name, _funcname, description); \ void _funcname(const CCommand &args) #define CON_COMMAND_EXTERN_F(name, _funcname, description, flags) \ void _funcname(const CCommand &args); \ static ConCommand name##_command(#name, _funcname, description, flags); \ void _funcname(const CCommand &args) #define CON_COMMAND_MEMBER_F(_thisclass, name, _funcname, description, flags) \ void _funcname(const CCommand &args); \ friend class CCommandMemberInitializer_##_funcname; \ class CCommandMemberInitializer_##_funcname { \ public: \ CCommandMemberInitializer_##_funcname() \ : m_ConCommandAccessor(NULL, name, &_thisclass::_funcname, \ description, flags) { \ m_ConCommandAccessor.SetOwner( \ GET_OUTER(_thisclass, m_##_funcname##_register)); \ } \ \ private: \ CConCommandMemberAccessor<_thisclass> m_ConCommandAccessor; \ }; \ \ CCommandMemberInitializer_##_funcname m_##_funcname##_register; #endif // CONVAR_H