//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A higher level link library for general use in the game and tools. // //===========================================================================// #ifndef TIER2_H #define TIER2_H #if defined(_WIN32) #pragma once #endif #include "../tier1/tier1.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class IFileSystem; class IMaterialSystem; class IColorCorrectionSystem; class IMaterialSystemHardwareConfig; class IDebugTextureInfo; class IVBAllocTracker; class IInputSystem; class INetworkSystem; class IP4; class IMdlLib; class IQueuedLoader; //----------------------------------------------------------------------------- // These tier2 libraries must be set by any users of this library. // They can be set by calling ConnectTier2Libraries or InitDefaultFileSystem. // It is hoped that setting this, and using this library will be the common // mechanism for allowing link libraries to access tier2 library interfaces //----------------------------------------------------------------------------- extern IFileSystem *g_pFullFileSystem; extern IMaterialSystem *materials; extern IMaterialSystem *g_pMaterialSystem; extern IInputSystem *g_pInputSystem; extern INetworkSystem *g_pNetworkSystem; extern IMaterialSystemHardwareConfig *g_pMaterialSystemHardwareConfig; extern IDebugTextureInfo *g_pMaterialSystemDebugTextureInfo; extern IVBAllocTracker *g_VBAllocTracker; extern IColorCorrectionSystem *colorcorrection; extern IP4 *p4; extern IMdlLib *mdllib; extern IQueuedLoader *g_pQueuedLoader; //----------------------------------------------------------------------------- // Call this to connect to/disconnect from all tier 2 libraries. // It's up to the caller to check the globals it cares about to see if ones are // missing //----------------------------------------------------------------------------- void ConnectTier2Libraries(CreateInterfaceFn *pFactoryList, int nFactoryCount); void DisconnectTier2Libraries(); //----------------------------------------------------------------------------- // Call this to get the file system set up to stdio for utilities, etc: //----------------------------------------------------------------------------- void InitDefaultFileSystem(void); void ShutdownDefaultFileSystem(void); //----------------------------------------------------------------------------- // for simple utilities using valve libraries, call the entry point below in // main(). It will init a filesystem for you, init mathlib, and create the // command line. //----------------------------------------------------------------------------- void InitCommandLineProgram(int argc, char **argv); //----------------------------------------------------------------------------- // Helper empty implementation of an IAppSystem for tier2 libraries //----------------------------------------------------------------------------- template class CTier2AppSystem : public CTier1AppSystem { typedef CTier1AppSystem BaseClass; public: CTier2AppSystem(bool bIsPrimaryAppSystem = true) : BaseClass(bIsPrimaryAppSystem) {} virtual bool Connect(CreateInterfaceFn factory) { if (!BaseClass::Connect(factory)) return false; if (BaseClass::IsPrimaryAppSystem()) { ConnectTier2Libraries(&factory, 1); } return true; } virtual InitReturnVal_t Init() { InitReturnVal_t nRetVal = BaseClass::Init(); if (nRetVal != INIT_OK) return nRetVal; return INIT_OK; } virtual void Shutdown() { BaseClass::Shutdown(); } virtual void Disconnect() { if (BaseClass::IsPrimaryAppSystem()) { DisconnectTier2Libraries(); } BaseClass::Disconnect(); } }; #endif // TIER2_H