//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef ICLIENTENGINETOOLS_H #define ICLIENTENGINETOOLS_H #ifdef _WIN32 #pragma once #endif #include "interface.h" #include "toolframework/itoolentity.h" // HTOOLHANDLE //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class KeyValues; struct AudioState_t; //----------------------------------------------------------------------------- // Purpose: Exported from engine to client .dll to marshall tool framework calls // into IToolSystems //----------------------------------------------------------------------------- class IClientEngineTools : public IBaseInterface { public: // Level init, shutdown virtual void LevelInitPreEntityAllTools() = 0; // entities are created / spawned / precached here virtual void LevelInitPostEntityAllTools() = 0; virtual void LevelShutdownPreEntityAllTools() = 0; // Entities are deleted / released here... virtual void LevelShutdownPostEntityAllTools() = 0; virtual void PreRenderAllTools() = 0; virtual void PostRenderAllTools() = 0; virtual void PostToolMessage(HTOOLHANDLE hEntity, KeyValues *msg) = 0; virtual void AdjustEngineViewport(int &x, int &y, int &width, int &height) = 0; virtual bool SetupEngineView(Vector &origin, QAngle &angles, float &fov) = 0; virtual bool SetupAudioState(AudioState_t &audioState) = 0; // Paintmode is an enum declared in ienginevgui.h virtual void VGui_PreRenderAllTools(int paintMode) = 0; virtual void VGui_PostRenderAllTools(int paintMode) = 0; virtual bool IsThirdPersonCamera() = 0; virtual bool InToolMode() = 0; }; #define VCLIENTENGINETOOLS_INTERFACE_VERSION "VCLIENTENGINETOOLS001" #endif // ICLIENTENGINETOOLS_H