//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Holds the enumerated list of default cursors // // $NoKeywords: $ //=============================================================================// #ifndef DAR_H #define DAR_H #ifdef _WIN32 #pragma once #endif #include #include #include "../tier1/utlvector.h" #include "VGUI.h" #include "../tier0/memdbgon.h" namespace vgui { //----------------------------------------------------------------------------- // Purpose: Simple lightweight dynamic array implementation //----------------------------------------------------------------------------- template class Dar : public CUtlVector { typedef CUtlVector BaseClass; public: Dar() {} Dar(int initialCapacity) : BaseClass(0, initialCapacity) {} public: void SetCount(int count) { this->EnsureCount(count); } int GetCount() { return this->Count(); } int AddElement(ELEMTYPE elem) { return this->AddToTail(elem); } void MoveElementToEnd(ELEMTYPE elem) { if (this->Count() == 0) return; // quick check to see if it's already at the end if (this->Element(this->Count() - 1) == elem) return; int idx = this->Find(elem); if (idx == this->InvalidIndex()) return; this->Remove(idx); this->AddToTail(elem); } // returns the index of the element in the array, -1 if not found int FindElement(ELEMTYPE elem) { return this->Find(elem); } bool HasElement(ELEMTYPE elem) { if (this->FindElement(elem) != this->InvalidIndex()) { return true; } return false; } int PutElement(ELEMTYPE elem) { int index = this->FindElement(elem); if (index >= 0) { return index; } return this->AddElement(elem); } // insert element at index and move all the others down 1 void InsertElementAt(ELEMTYPE elem, int index) { this->InsertBefore(index, elem); } void SetElementAt(ELEMTYPE elem, int index) { this->EnsureCount(index + 1); this->Element(index) = elem; } void RemoveElementAt(int index) { this->Remove(index); } void RemoveElementsBefore(int index) { if (index <= 0) return; this->RemoveMultiple(0, index - 1); } void RemoveElement(ELEMTYPE elem) { this->FindAndRemove(elem); } void *GetBaseData() { return this->Base(); } void CopyFrom(Dar &dar) { this->CopyArray(dar.Base(), dar.Count()); } }; } // namespace vgui #include "../tier0/memdbgoff.h" #endif // DAR_H