//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef ZIP_UTILS_H #define ZIP_UTILS_H #ifdef _WIN32 #pragma once #endif #include "utlsymbol.h" class CUtlBuffer; #include "tier0/dbg.h" abstract_class IZip { public: enum eCompressionType { // Type of compression used for this file in the zip eCompressionType_Unknown = -1, eCompressionType_None = 0, eCompressionType_LZMA = 14 }; virtual void Reset() = 0; // Add a single file to a zip - maintains the zip's previous alignment // state. virtual void AddFileToZip( const char *relativename, const char *fullpath, eCompressionType compressionType = eCompressionType_None) = 0; // Whether a file is contained in a zip - maintains alignment virtual bool FileExistsInZip(const char *pRelativeName) = 0; // Reads a file from the zip - maintains alignement. virtual bool ReadFileFromZip(const char *pRelativeName, bool bTextMode, CUtlBuffer &buf) = 0; virtual bool ReadFileFromZip(HANDLE hFile, const char *pRelativeName, bool bTextMode, CUtlBuffer &buf) = 0; // Removes a single file from the zip - maintains alignment virtual void RemoveFileFromZip(const char *relativename) = 0; // Gets next filename in zip, for walking the directory - maintains // alignment virtual int GetNextFilename(int id, char *pBuffer, int bufferSize, int &fileSize) = 0; // Prints the zip's contents - maintains alignment virtual void PrintDirectory(void) = 0; // Estimate the size of the Zip (including header, padding, etc.) virtual unsigned int EstimateSize(void) = 0; // Add buffer to zip as a file with given name - uses current alignment // size, default 0 (no alignment) virtual void AddBufferToZip( const char *relativename, void *data, int length, bool bTextMode, eCompressionType compressionType = eCompressionType_None) = 0; // Writes out zip file to a buffer - uses current alignment size // (set by file's previous alignment, or a call to ForceAlignment) virtual void SaveToBuffer(CUtlBuffer & outbuf) = 0; // Writes out zip file to a filestream - uses current alignment size // (set by file's previous alignment, or a call to ForceAlignment) virtual void SaveToDisk(FILE * fout) = 0; virtual void SaveToDisk(HANDLE hFileOut) = 0; // Reads a zip file from a buffer into memory - sets current alignment size // to the file's alignment size, unless overridden by a ForceAlignment call) virtual void ParseFromBuffer(void *buffer, int bufferlength) = 0; // Mounts a zip file from the disk // Only ReadFileFromZip() is supported because the zip file could be >2GB virtual HANDLE ParseFromDisk(const char *pFilename) = 0; // Forces a specific alignment size for all subsequent file operations, // overriding files' previous alignment size. Return to using files' // individual alignment sizes by passing FALSE. virtual void ForceAlignment(bool aligned, bool bCompatibleFormat, unsigned int alignmentSize = 0) = 0; virtual unsigned int GetAlignment() = 0; // Sets the endianess of the zip virtual void SetBigEndian(bool bigEndian) = 0; virtual void ActivateByteSwapping(bool bActivate) = 0; // Create/Release additional instances // Disk Caching is necessary for large zips static IZip *CreateZip(const char *pDiskCacheWritePath = NULL, bool bSortByName = false); static void ReleaseZip(IZip * zip); }; #endif // ZIP_UTILS_H