//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef IGAMEUIFUNCS_H #define IGAMEUIFUNCS_H #ifdef _WIN32 #pragma once #endif #include "vgui/KeyCode.h" abstract_class IGameUIFuncs { public: virtual bool IsKeyDown(const char *keyname, bool &isdown) = 0; virtual const char *GetBindingForButtonCode(ButtonCode_t code) = 0; virtual ButtonCode_t GetButtonCodeForBind(const char *pBind) = 0; virtual void GetVideoModes(struct vmode_s * *liststart, int *count) = 0; virtual void SetFriendsID(uint friendsID, const char *friendsName) = 0; virtual void GetDesktopResolution(int &width, int &height) = 0; virtual bool IsConnectedToVACSecureServer() = 0; }; #define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005" #endif // IGAMEUIFUNCS_H