//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IBSPPACK_H #define IBSPPACK_H #ifdef _WIN32 #pragma once #endif #include "interface.h" #include "utlstring.h" #include "utlvector.h" class IFileSystem; abstract_class IBSPPack { public: virtual void LoadBSPFile(IFileSystem * pFileSystem, char *filename) = 0; virtual void WriteBSPFile(char *filename) = 0; virtual void ClearPackFile(void) = 0; virtual void AddFileToPack(const char *relativename, const char *fullpath) = 0; virtual void AddBufferToPack(const char *relativename, void *data, int length, bool bTextMode) = 0; virtual void SetHDRMode(bool bHDR) = 0; virtual bool SwapBSPFile(IFileSystem * pFileSystem, const char *filename, const char *swapFilename, bool bSwapOnLoad, VTFConvertFunc_t pVTFConvertFunc, VHVFixupFunc_t pVHVFixupFunc, CompressFunc_t pCompressFunc) = 0; enum eRepackBSPFlags { eRepackBSP_CompressLumps = 1 << 0, eRepackBSP_CompressPackfile = 1 << 1 }; virtual bool RepackBSP(CUtlBuffer & inputBuffer, CUtlBuffer & outputBuffer, eRepackBSPFlags repackFlags) = 0; // used to get/set the pak file from a BSP virtual bool GetPakFileLump(IFileSystem * pFileSystem, const char *pBSPFilename, void **pPakData, int *pPakSize) = 0; virtual bool SetPakFileLump( IFileSystem * pFileSystem, const char *pBSPFilename, const char *pNewFilename, void *pPakData, int pakSize) = 0; // populates list of files that bsp owns, i.e. world/cubmap materials, // statis props, etc virtual bool GetBSPDependants(IFileSystem * pFileSystem, const char *pBSPFilename, CUtlVector *pList) = 0; }; #define IBSPPACK_VERSION_STRING "IBSPPACK004" #endif // IBSPPACK_H