//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: IGameResources interface // // $NoKeywords: $ //=============================================================================// #ifndef IGAMERESOURCES_H #define IGAMERESOURCES_H class Color; class Vector; abstract_class IGameResources { public: virtual ~IGameResources(){}; // Team data access virtual const char *GetTeamName(int index) = 0; virtual int GetTeamScore(int index) = 0; virtual const Color &GetTeamColor(int index) = 0; // Player data access virtual bool IsConnected(int index) = 0; virtual bool IsAlive(int index) = 0; virtual bool IsFakePlayer(int index) = 0; virtual bool IsLocalPlayer(int index) = 0; virtual const char *GetPlayerName(int index) = 0; virtual int GetPlayerScore(int index) = 0; virtual int GetPing(int index) = 0; // virtual int GetPacketloss( int index ) = 0; virtual int GetDeaths(int index) = 0; virtual int GetFrags(int index) = 0; virtual int GetTeam(int index) = 0; virtual int GetHealth(int index) = 0; }; extern IGameResources *GameResources(void); // singelton accessor #endif