//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef POTTERYWHEELPANEL_H #define POTTERYWHEELPANEL_H #ifdef _WIN32 #pragma once #endif #include "materialsystem/MaterialSystemUtil.h" #include "tier2/camerautils.h" #include "vgui_controls/EditablePanel.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class IManipulator; class CPotteryWheelManip; class CBaseManipulator; class CTransformManipulator; class CDmxElement; namespace vgui { class IScheme; } //----------------------------------------------------------------------------- // Pottery wheel Panel //----------------------------------------------------------------------------- class CPotteryWheelPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE(CPotteryWheelPanel, vgui::EditablePanel); public: // constructor, destructor CPotteryWheelPanel(vgui::Panel *pParent, const char *pName); virtual ~CPotteryWheelPanel(); // Overriden methods of vgui::Panel virtual void ApplySettings(KeyValues *inResourceData); virtual void Init(int x, int y, int wide, int tall); virtual void Paint(); virtual void OnKeyCodePressed(vgui::KeyCode code); virtual void OnKeyCodeReleased(vgui::KeyCode code); virtual void OnMousePressed(vgui::MouseCode code); virtual void OnMouseReleased(vgui::MouseCode code); virtual void OnCursorMoved(int x, int y); virtual void OnMouseWheeled(int delta); virtual void OnTick(); virtual void OnMouseCaptureLost(); // Sets the camera to look at the the thing we're spinning around void LookAt(const Vector &vecCenter, float flRadius); void LookAt(float flRadius); void ComputePanelPosition(const Vector &vecPosition, Vector2D *pPanelPos); void SetBackgroundColor(int r, int g, int b); void SetBackgroundColor(const Color &c); const Color &GetBackgroundColor() const; // Light probe void SetLightProbe(CDmxElement *pLightProbe); // Camera. int GetCameraFOV(void); void SetCameraFOV(float flFOV); void SetCameraPositionAndAngles(const Vector &vecPos, const QAngle &angDir, bool syncManipulators = true); void GetCameraPositionAndAngles(Vector &vecPos, QAngle &angDir); void SetCameraOffset(const Vector &vecOffset); void GetCameraOffset(Vector &vecOffset); void ResetCameraPivot(void); void ComputeCameraTransform(matrix3x4_t *pWorldToCamera); void UpdateCameraTransform(); private: // Inherited classes must implement this virtual void OnPaint3D() = 0; protected: enum { MAX_LIGHT_COUNT = 4 }; struct LightInfo_t { LightDesc_t m_Desc; matrix3x4_t m_LightToWorld; }; enum ManipulationMode_t { CAMERA_ROTATE, CAMERA_TRANSLATE, CAMERA_ZOOM, LIGHT_MODE, }; virtual void EnterManipulationMode( ManipulationMode_t manipMode, bool bMouseCapture = true, vgui::MouseCode mouseCode = vgui::MouseCode(-1)); void Select(); void AcceptManipulation(bool bReleaseMouseCapture = true); void CancelManipulation(); void EnableMouseCapture(bool enable, vgui::MouseCode code = vgui::MouseCode(-1)); bool WarpMouse(int &x, int &y); IManipulator *m_pCurrentManip; int m_nManipStartX, m_nManipStartY; int m_nClickStartX, m_nClickStartY; // Re-apply the manipulators on a new model void ApplyManipulation(); // Synchronize the manipulators with the current transform void SyncManipulation(); bool HasLightProbe() const; ITexture *GetLightProbeCubemap(bool bHDR); void DrawGrid(); CMaterialReference m_Wireframe; bool m_bRenderToTexture; virtual void SetupRenderState(int nDisplayWidth, int nDisplayHeight); private: void CreateDefaultLights(); void DestroyLights(); void ParseLightsFromKV(KeyValues *pLightsKV); CMaterialReference m_LightProbeBackground; CMaterialReference m_LightProbeHDRBackground; CTextureReference m_LightProbeCubemap; CTextureReference m_LightProbeHDRCubemap; Camera_t m_Camera; matrix3x4_t m_CameraPivot; int m_nLightCount; LightInfo_t m_Lights[MAX_LIGHT_COUNT]; Vector4D m_vecAmbientCube[6]; Color m_ClearColor; Vector m_vecCameraOffset; CTransformManipulator *m_pCameraRotate; CTransformManipulator *m_pCameraTranslate; CBaseManipulator *m_pCameraZoom; CPotteryWheelManip *m_pLightManip; vgui::MouseCode m_nCaptureMouseCode; int m_xoffset, m_yoffset; bool m_bHasLightProbe : 1; CPanelAnimationVar(bool, m_bUseParentBG, "useparentbg", "0"); }; #endif // SIMPLEPOTTERYWHEELPANEL_H