//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef PHONEMECONVERTER_H #define PHONEMECONVERTER_H #ifdef _WIN32 #pragma once #endif const char *ConvertPhoneme(int code); int TextToPhoneme(const char *text); float WeightForPhonemeCode(int code); float WeightForPhoneme(char *text); int NumPhonemes(); int TextToPhonemeIndex(const char *text); const char *NameForPhonemeByIndex(int index); int CodeForPhonemeByIndex(int index); const char *DescForPhonemeByIndex(int index); bool IsStandardPhoneme(int index); #endif // PHONEMECONVERTER_H