//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //===========================================================================// #ifndef ISOUNDSYSTEM_H #define ISOUNDSYSTEM_H #ifdef _WIN32 #pragma once #endif #include "appframework/iappsystem.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class IAudioDevice; class CAudioSource; class CAudioMixer; //----------------------------------------------------------------------------- // Sound handle //----------------------------------------------------------------------------- typedef unsigned short AudioSourceHandle_t; enum { AUDIOSOURCEHANDLE_INVALID = (AudioSourceHandle_t)~0 }; //----------------------------------------------------------------------------- // Flags for FindAudioSource //----------------------------------------------------------------------------- enum FindAudioSourceFlags_t { FINDAUDIOSOURCE_NODELAY = 0x1, FINDAUDIOSOURCE_PREFETCH = 0x2, FINDAUDIOSOURCE_PLAYONCE = 0x4, }; //----------------------------------------------------------------------------- // Purpose: DLL interface for low-level sound utilities //----------------------------------------------------------------------------- #define SOUNDSYSTEM_INTERFACE_VERSION "SoundSystem001" abstract_class ISoundSystem : public IAppSystem { public: virtual void Update(float time) = 0; virtual void Flush(void) = 0; virtual CAudioSource *FindOrAddSound(const char *filename) = 0; virtual CAudioSource *LoadSound(const char *wavfile) = 0; virtual void PlaySound(CAudioSource * source, float volume, CAudioMixer **ppMixer) = 0; virtual bool IsSoundPlaying(CAudioMixer * pMixer) = 0; virtual CAudioMixer *FindMixer(CAudioSource * source) = 0; virtual void StopAll(void) = 0; virtual void StopSound(CAudioMixer * mixer) = 0; }; #endif // ISOUNDSYSTEM_H