//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======= // // Purpose: interface to http client // //============================================================================= #ifndef ISTEAMHTTP_H #define ISTEAMHTTP_H #ifdef _WIN32 #pragma once #endif #include "isteamclient.h" #include "steamhttpenums.h" // Handle to a HTTP Request handle typedef uint32 HTTPRequestHandle; #define INVALID_HTTPREQUEST_HANDLE 0 typedef uint32 HTTPCookieContainerHandle; #define INVALID_HTTPCOOKIE_HANDLE 0 //----------------------------------------------------------------------------- // Purpose: interface to http client //----------------------------------------------------------------------------- class ISteamHTTP { public: // Initializes a new HTTP request, returning a handle to use in further // operations on it. Requires the method (GET or POST) and the absolute URL // for the request. Both http and https are supported, so this string must // start with http:// or https:// and should look like // http://store.steampowered.com/app/250/ or such. virtual HTTPRequestHandle CreateHTTPRequest(EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL) = 0; // Set a context value for the request, which will be returned in the // HTTPRequestCompleted_t callback after sending the request. This is just // so the caller can easily keep track of which callbacks go with which // request data. virtual bool SetHTTPRequestContextValue(HTTPRequestHandle hRequest, uint64 ulContextValue) = 0; // Set a timeout in seconds for the HTTP request, must be called prior to // sending the request. Default timeout is 60 seconds if you don't call // this. Returns false if the handle is invalid, or the request has already // been sent. virtual bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds) = 0; // Set a request header value for the request, must be called prior to // sending the request. Will return false if the handle is invalid or the // request is already sent. virtual bool SetHTTPRequestHeaderValue(HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue) = 0; // Set a GET or POST parameter value on the request, which is set will // depend on the EHTTPMethod specified when creating the request. Must be // called prior to sending the request. Will return false if the handle is // invalid or the request is already sent. virtual bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue) = 0; // Sends the HTTP request, will return false on a bad handle, otherwise use // SteamCallHandle to wait on asynchronous response via callback. // // Note: If the user is in offline mode in Steam, then this will add a // only-if-cached cache-control header and only do a local cache lookup // rather than sending any actual remote request. virtual bool SendHTTPRequest(HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle) = 0; // Sends the HTTP request, will return false on a bad handle, otherwise use // SteamCallHandle to wait on asynchronous response via callback for // completion, and listen for HTTPRequestHeadersReceived_t and // HTTPRequestDataReceived_t callbacks while streaming. virtual bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle) = 0; // Defers a request you have sent, the actual HTTP client code may have many // requests queued, and this will move the specified request to the tail of // the queue. Returns false on invalid handle, or if the request is not yet // sent. virtual bool DeferHTTPRequest(HTTPRequestHandle hRequest) = 0; // Prioritizes a request you have sent, the actual HTTP client code may have // many requests queued, and this will move the specified request to the // head of the queue. Returns false on invalid handle, or if the request is // not yet sent. virtual bool PrioritizeHTTPRequest(HTTPRequestHandle hRequest) = 0; // Checks if a response header is present in a HTTP response given a handle // from HTTPRequestCompleted_t, also returns the size of the header value if // present so the caller and allocate a correctly sized buffer for // GetHTTPResponseHeaderValue. virtual bool GetHTTPResponseHeaderSize(HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize) = 0; // Gets header values from a HTTP response given a handle from // HTTPRequestCompleted_t, will return false if the header is not present or // if your buffer is too small to contain it's value. You should first call // BGetHTTPResponseHeaderSize to check for the presence of the header and to // find out the size buffer needed. virtual bool GetHTTPResponseHeaderValue(HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize) = 0; // Gets the size of the body data from a HTTP response given a handle from // HTTPRequestCompleted_t, will return false if the handle is invalid. virtual bool GetHTTPResponseBodySize(HTTPRequestHandle hRequest, uint32 *unBodySize) = 0; // Gets the body data from a HTTP response given a handle from // HTTPRequestCompleted_t, will return false if the handle is invalid or is // to a streaming response, or if the provided buffer is not the correct // size. Use BGetHTTPResponseBodySize first to find out the correct buffer // size to use. virtual bool GetHTTPResponseBodyData(HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize) = 0; // Gets the body data from a streaming HTTP response given a handle from // HTTPRequestDataReceived_t. Will return false if the handle is invalid or // is to a non-streaming response (meaning it wasn't sent with // SendHTTPRequestAndStreamResponse), or if the buffer size and offset do // not match the size and offset sent in HTTPRequestDataReceived_t. virtual bool GetHTTPStreamingResponseBodyData(HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize) = 0; // Releases an HTTP response handle, should always be called to free // resources after receiving a HTTPRequestCompleted_t callback and finishing // using the response. virtual bool ReleaseHTTPRequest(HTTPRequestHandle hRequest) = 0; // Gets progress on downloading the body for the request. This will be zero // unless a response header has already been received which included a // content-length field. For responses that contain no content-length it // will report zero for the duration of the request as the size is unknown // until the connection closes. virtual bool GetHTTPDownloadProgressPct(HTTPRequestHandle hRequest, float *pflPercentOut) = 0; // Sets the body for an HTTP Post request. Will fail and return false on a // GET request, and will fail if POST params have already been set for the // request. Setting this raw body makes it the only contents for the post, // the pchContentType parameter will set the content-type header for the // request so the server may know how to interpret the body. virtual bool SetHTTPRequestRawPostBody(HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen) = 0; // Creates a cookie container handle which you must later free with // ReleaseCookieContainer(). If bAllowResponsesToModify=true than any // response to your requests using this cookie container may add new cookies // which may be transmitted with future requests. If // bAllowResponsesToModify=false than only cookies you explicitly set will // be sent. This API is just for during process lifetime, after steam // restarts no cookies are persisted and you have no way to access the // cookie container across repeat executions of your process. virtual HTTPCookieContainerHandle CreateCookieContainer( bool bAllowResponsesToModify) = 0; // Release a cookie container you are finished using, freeing it's memory virtual bool ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer) = 0; // Adds a cookie to the specified cookie container that will be used with // future requests. virtual bool SetCookie(HTTPCookieContainerHandle hCookieContainer, const char *pchHost, const char *pchUrl, const char *pchCookie) = 0; // Set the cookie container to use for a HTTP request virtual bool SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer) = 0; // Set the extra user agent info for a request, this doesn't clobber the // normal user agent, it just adds the extra info on the end virtual bool SetHTTPRequestUserAgentInfo(HTTPRequestHandle hRequest, const char *pchUserAgentInfo) = 0; // Set that https request should require verified SSL certificate via // machines certificate trust store virtual bool SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate) = 0; // Set an absolute timeout on the HTTP request, this is just a total time // timeout different than the network activity timeout which can bump // everytime we get more data virtual bool SetHTTPRequestAbsoluteTimeoutMS(HTTPRequestHandle hRequest, uint32 unMilliseconds) = 0; // Check if the reason the request failed was because we timed it out // (rather than some harder failure) virtual bool GetHTTPRequestWasTimedOut(HTTPRequestHandle hRequest, bool *pbWasTimedOut) = 0; }; #define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002" // callbacks #if defined(VALVE_CALLBACK_PACK_SMALL) #pragma pack(push, 4) #elif defined(VALVE_CALLBACK_PACK_LARGE) #pragma pack(push, 8) #else #error isteamclient.h must be included #endif struct HTTPRequestCompleted_t { enum { k_iCallback = k_iClientHTTPCallbacks + 1 }; // Handle value for the request that has completed. HTTPRequestHandle m_hRequest; // Context value that the user defined on the request that this callback is // associated with, 0 if no context value was set. uint64 m_ulContextValue; // This will be true if we actually got any sort of response from the server // (even an error). It will be false if we failed due to an internal error // or client side network failure. bool m_bRequestSuccessful; // Will be the HTTP status code value returned by the server, // k_EHTTPStatusCode200OK is the normal OK response, if you get something // else you probably need to treat it as a failure. EHTTPStatusCode m_eStatusCode; uint32 m_unBodySize; // Same as GetHTTPResponseBodySize() }; struct HTTPRequestHeadersReceived_t { enum { k_iCallback = k_iClientHTTPCallbacks + 2 }; // Handle value for the request that has received headers. HTTPRequestHandle m_hRequest; // Context value that the user defined on the request that this callback is // associated with, 0 if no context value was set. uint64 m_ulContextValue; }; struct HTTPRequestDataReceived_t { enum { k_iCallback = k_iClientHTTPCallbacks + 3 }; // Handle value for the request that has received data. HTTPRequestHandle m_hRequest; // Context value that the user defined on the request that this callback is // associated with, 0 if no context value was set. uint64 m_ulContextValue; // Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk // of data uint32 m_cOffset; // Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of // data uint32 m_cBytesReceived; }; #pragma pack(pop) #endif // ISTEAMHTTP_H