//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Defines the more complete set of operations on the string_t defined // These should be used instead of direct manipulation to allow // more // flexibility in future ports or optimization. // // $NoKeywords: $ //=============================================================================// #ifndef STRING_T_H #define STRING_T_H #if defined(_WIN32) #pragma once #endif #ifndef NO_STRING_T #ifdef WEAK_STRING_T typedef int string_t; //----------------------------------------------------------------------------- // Purpose: The correct way to specify the NULL string as a constant. //----------------------------------------------------------------------------- #define NULL_STRING 0 //----------------------------------------------------------------------------- // Purpose: Given a string_t, make a C string. By convention the result string // pointer should be considered transient and should not be // stored. //----------------------------------------------------------------------------- #define STRING(offset) ((offset) ? reinterpret_cast(offset) : "") //----------------------------------------------------------------------------- // Purpose: Given a C string, obtain a string_t //----------------------------------------------------------------------------- #define MAKE_STRING(str) ((*str != 0) ? reinterpret_cast(str) : 0) //----------------------------------------------------------------------------- #define IDENT_STRINGS(s1, s2) *((void **)&(s1)) == *((void **)&(s2)) //----------------------------------------------------------------------------- #else // Strong string_t //----------------------------------------------------------------------------- struct string_t { public: bool operator!() const { return (pszValue == NULL); } bool operator==(const string_t &rhs) const { return (pszValue == rhs.pszValue); } bool operator!=(const string_t &rhs) const { return (pszValue != rhs.pszValue); } bool operator<(const string_t &rhs) const { return ((void *)pszValue < (void *)rhs.pszValue); } const char *ToCStr() const { return (pszValue) ? pszValue : ""; } protected: const char *pszValue; }; //----------------------------------------------------------------------------- struct castable_string_t : public string_t // string_t is used in unions, // hence, no constructor allowed { castable_string_t() { pszValue = NULL; } castable_string_t(const char *pszFrom) { pszValue = (pszFrom && *pszFrom) ? pszFrom : 0; } }; //----------------------------------------------------------------------------- // Purpose: The correct way to specify the NULL string as a constant. //----------------------------------------------------------------------------- #define NULL_STRING castable_string_t() //----------------------------------------------------------------------------- // Purpose: Given a string_t, make a C string. By convention the result string // pointer should be considered transient and should not be // stored. //----------------------------------------------------------------------------- #define STRING(string_t_obj) (string_t_obj).ToCStr() //----------------------------------------------------------------------------- // Purpose: Given a C string, obtain a string_t //----------------------------------------------------------------------------- #define MAKE_STRING(c_str) castable_string_t(c_str) //----------------------------------------------------------------------------- #define IDENT_STRINGS(s1, s2) *((void **)&(s1)) == *((void **)&(s2)) //----------------------------------------------------------------------------- inline void NetworkVarConstruct(string_t &x) { x = NULL_STRING; } #endif #else // NO_STRING_T typedef const char *string_t; #define NULL_STRING 0 #define STRING(c_str) (c_str) #define MAKE_STRING(c_str) (c_str) #define IDENT_STRINGS(s1, s2) *((void **)&(s1)) == *((void **)&(s2)) #endif // NO_STRING_T //============================================================================= #endif // STRING_T_H