//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A higher level link library for general use in the game and tools. // //===========================================================================// #ifndef TIER1_H #define TIER1_H #if defined(_WIN32) #pragma once #endif #include "../appframework/IAppSystem.h" #include "../tier1/convar.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class ICvar; class IProcessUtils; //----------------------------------------------------------------------------- // These tier1 libraries must be set by any users of this library. // They can be set by calling ConnectTier1Libraries. // It is hoped that setting this, and using this library will be the common // mechanism for allowing link libraries to access tier1 library interfaces //----------------------------------------------------------------------------- // These are marked DLL_EXPORT for Linux. DLL_EXPORT ICvar *cvar; extern ICvar *g_pCVar; extern IProcessUtils *g_pProcessUtils; //----------------------------------------------------------------------------- // Call this to connect to/disconnect from all tier 1 libraries. // It's up to the caller to check the globals it cares about to see if ones are // missing //----------------------------------------------------------------------------- void ConnectTier1Libraries(CreateInterfaceFn *pFactoryList, int nFactoryCount); void DisconnectTier1Libraries(); //----------------------------------------------------------------------------- // Helper empty implementation of an IAppSystem for tier2 libraries //----------------------------------------------------------------------------- template class CTier1AppSystem : public CTier0AppSystem { typedef CTier0AppSystem BaseClass; public: CTier1AppSystem(bool bIsPrimaryAppSystem = true) : BaseClass(bIsPrimaryAppSystem) {} virtual bool Connect(CreateInterfaceFn factory) { if (!BaseClass::Connect(factory)) return false; if (BaseClass::IsPrimaryAppSystem()) { ConnectTier1Libraries(&factory, 1); } return true; } virtual void Disconnect() { if (BaseClass::IsPrimaryAppSystem()) { DisconnectTier1Libraries(); } BaseClass::Disconnect(); } virtual InitReturnVal_t Init() { /*InitReturnVal_t nRetVal = BaseClass::Init(); if ( nRetVal != INIT_OK ) return nRetVal; if ( g_pCVar && BaseClass::IsPrimaryAppSystem() ) { ConVar_Register( ConVarFlag ); }*/ return INIT_OK; } virtual void Shutdown() { /*if ( g_pCVar && BaseClass::IsPrimaryAppSystem() ) { ConVar_Unregister( ); }*/ BaseClass::Shutdown(); } }; #endif // TIER1_H