//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A higher level link library for general use in the game and tools. // //===========================================================================// #ifndef TIER3_H #define TIER3_H #if defined(_WIN32) #pragma once #endif #include "../tier2/tier2.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class IStudioRender; class IMatSystemSurface; class IDataCache; class IMDLCache; class IVideoServices; class IDmeMakefileUtils; class IPhysicsCollision; class ISoundEmitterSystemBase; class IVTex; namespace vgui { class ISurface; class IVGui; class IInput; class IPanel; class ILocalize; class ISchemeManager; class ISystem; } // namespace vgui //----------------------------------------------------------------------------- // These tier3 libraries must be set by any users of this library. // They can be set by calling ConnectTier3Libraries. // It is hoped that setting this, and using this library will be the common // mechanism for allowing link libraries to access tier3 library interfaces //----------------------------------------------------------------------------- extern IStudioRender *g_pStudioRender; extern IStudioRender *studiorender; extern IMatSystemSurface *g_pMatSystemSurface; extern vgui::ISurface *g_pVGuiSurface; extern vgui::IInput *g_pVGuiInput; extern vgui::IVGui *g_pVGui; extern vgui::IPanel *g_pVGuiPanel; extern vgui::ILocalize *g_pVGuiLocalize; extern vgui::ISchemeManager *g_pVGuiSchemeManager; extern vgui::ISystem *g_pVGuiSystem; extern IDataCache *g_pDataCache; // FIXME: Should IDataCache be in tier2? extern IMDLCache *g_pMDLCache; extern IMDLCache *mdlcache; extern IVideoServices *g_pVideo; extern IDmeMakefileUtils *g_pDmeMakefileUtils; extern IPhysicsCollision *g_pPhysicsCollision; extern ISoundEmitterSystemBase *g_pSoundEmitterSystem; extern IVTex *g_pVTex; //----------------------------------------------------------------------------- // Call this to connect to/disconnect from all tier 3 libraries. // It's up to the caller to check the globals it cares about to see if ones are // missing //----------------------------------------------------------------------------- void ConnectTier3Libraries(CreateInterfaceFn *pFactoryList, int nFactoryCount); void DisconnectTier3Libraries(); //----------------------------------------------------------------------------- // Helper empty implementation of an IAppSystem for tier2 libraries //----------------------------------------------------------------------------- template class CTier3AppSystem : public CTier2AppSystem { typedef CTier2AppSystem BaseClass; public: CTier3AppSystem(bool bIsPrimaryAppSystem = true) : BaseClass(bIsPrimaryAppSystem) {} virtual bool Connect(CreateInterfaceFn factory) { if (!BaseClass::Connect(factory)) return false; if (BaseClass::IsPrimaryAppSystem()) { ConnectTier3Libraries(&factory, 1); } return true; } virtual void Disconnect() { if (BaseClass::IsPrimaryAppSystem()) { DisconnectTier3Libraries(); } BaseClass::Disconnect(); } }; #endif // TIER3_H