//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // A set of collision rules // NOTE: Defaults to all indices disabled class IPhysicsCollisionSet { public: ~IPhysicsCollisionSet() {} virtual void EnableCollisions(int index0, int index1) = 0; virtual void DisableCollisions(int index0, int index1) = 0; virtual bool ShouldCollide(int index0, int index1) = 0; };